


If you go to Xamarin Studio's official download page, you will see that its call to action button is 'Download Visual Studio for Mac'. If you are looking to easily deploy to the App store and require a commercial license of Mono then you should look to get a license for Xamarin.Mac. Xamarin.Mac also has some unique API's such as GameKit, AppKit, StoreKit which are not available in MonoMac.
Vb.net mono for mac for mac#
Installing Mono on macOS is very simple: Download the latest Mono release for Mac Run the.pkg file and accept the terms of the license. Mono runs on Mac, this page describes the various features available for users who want to use Mono or Mono-based technologies on macOS. This includes a Common Language Runtime (CLR) that is binary compatible with Microsoft.NET, a set of compilers for languages such as C#, and an implementation of the.NET runtime libraries. Mono is an open source cross-platform implementation of the.NET platform. Would it help to call Dispose() on the bitmap and then manually invoking the GC, or is there some other smart trick one could use?ĮDIT: Dispose() and GC.Collect() didn't seem to do anything to alleviate the problem.Before we jump straight into a conversation about Xamarin, let's discuss a related topic: Mono. However, since only one image is loaded at any one time, I don't think it should be enough to completely starve Mono for memory.Īny suggestions as to how I could get around this problem? I'm completely new to managed code and the fact that the GC is supposed to free up memory makes me a bit nervous, especially when it apparently doesn't. These images are huge, mostly over 1100x1600, and it isn't surprising that they'd require some memory.

NET yet) with a System.OutOfMemoryException. Just run it as is with the following command line: mono myapplication.exe.
Vb.net mono for mac mac os x#
If you do it accurately, it will work on Mac OS X without recompilation. NET version (3.5 worked very well, 4 might work). What is a bigger problem is the fact that loading a second image crashes the application (under Mono - I haven't tested it under MS. I told you: just write software, in a compatible manner, on Windows. This isn't much of an issue, as I'll figure out some way to do it myself. However, Mono doesn't support automatically resizing images to fit the bounds of the control.
Vb.net mono for mac how to#
It must support JPEG and PNG at least, have some way of zooming the image and, of course, work with Mono.Ĭould you give me some pointer about how to best implement this? Therefore I need an alternative way to load and display images.

Since I still like the idea behind the project but quite strongly dislike the notion of dropping platform independence, I need to find some way to work around this (or wait until Mono implements PictureBox properly). That is, the Load method is not implemented, rendering the PictureBox effectively useless. Unfortunately, this one exception seems to be a real show stopper.Īs you can see in this screenshot, the application relies pretty heavily on a, which Mono currently only implements partially. This has indeed been the case, with one single exception. NET platform and C#, since I was under the impression that Mono gets applications written in C# rolling along pretty nicely under both Windows, GNU/Linux and Mac OS X. Lately I've been working a bit on a tool for simplifying certain tasks to do with the translation of manga and other comic books.įor this project, platform independence is a priority, so I thought it'd be a good opportunity to get into the.
